Online Gaming Act 2025: what the law says

The Online Gaming Act 2025, formally the Promotion and Regulation of Online Gaming Act, 2025 (Act No. 32 of 2025), bans online money games across India while promoting e-sports and online social games. It received the President's assent in August 2025, and the Centre brought it into force on 1 May 2026.

Why Parliament passed it

The preamble names the harms the Act targets. Money games that take deposits and promise returns, it says, damage players socially, financially and psychologically, and some rely on addictive algorithms, bots and hidden agents. It also points to heavy advertising through celebrities and influencers, to links with fraud, money laundering and tax evasion, and to the many services run from offshore, out of reach of state laws.

Three kinds of online game

CategoryWhat it isStatus
E-sportA competitive multiplayer game decided by skill, recognised under the National Sports Governance Act, 2025, with no bets on itRecognised and registered
Online social gameA game played for entertainment or learning, with no stake and no money to win; a subscription is allowedRecognised; registration where the Centre notifies it
Online money gameAny game played by paying fees or depositing money in the hope of winning money, whether by skill, chance or bothBanned

Credits, coins and tokens bought with money count as stakes too.

What the Online Gaming Act bans, and the penalties

OffenceSectionFirst convictionRepeat conviction
Offering an online money game5, 9(1)Up to 3 years, fine up to ₹1 crore, or both3 to 5 years and ₹1 crore to ₹2 crore
Advertising one6, 9(2)Up to 2 years, fine up to ₹50 lakh, or both2 to 3 years and ₹50 lakh to ₹1 crore
Processing payments for one7, 9(3)Up to 3 years, fine up to ₹1 crore, or both3 to 5 years and ₹1 crore to ₹2 crore

Offering a money game and processing payments for one are cognizable, non-bailable offences. Where a company commits an offence, the people in charge of its business can be prosecuted with it. Ignoring a direction of the Centre or the Authority can cost a penalty of up to ₹10 lakh.

The Authority and the Rules

The Online Gaming Authority of India was constituted in April 2026. An Additional Secretary of the Ministry of Electronics and Information Technology chairs it, and its members are Joint Secretaries from the ministries of Home Affairs, Financial Services, Information and Broadcasting, Youth Affairs and Sports, and Legal Affairs. It decides whether a game is an online money game, on application or on its own motion.

The Promotion and Regulation of Online Gaming Rules, 2026 were notified alongside it and took effect together with the Act. Under rule 26 the Authority publishes a list of the games it has found to be online money games. Every e-sport must be registered; other games need registration only where the Centre says so by notification.

Enforcement

Any online money gaming service that breaks the Act can be blocked under section 69A of the Information Technology Act, 2000. A notification of April 2026 lets the officers in charge of state and union territory cyber cells investigate offences, and an authorised officer may search any place, physical or digital, and arrest without a warrant.

The court challenge

Challenges to the Act were transferred to the Supreme Court and are heard together as Transferred Case (Civil) No. 133 of 2025, Head Digital Works v Union of India, with connected matters. In November 2025 the Court asked the Union government for a comprehensive reply. An office report of April 2026 records no stay, so the Act applies while the case continues.

Questions

When did the Act come into force?

On 1 May 2026, the date appointed by notification S.O. 1994(E) of 22 April 2026.

Does the Act ban online rummy and poker?

Yes, when they are played for money. The definition of an online money game covers games of skill as well as games of chance.

Sources